You don’t say…
— Read on techcrunch.com/2019/01/10/facebook-addiction-research/
And more research findings on the impact social media can have on the brain, from the Guardian: How Instagram takes a toll on influencers’ brains
I also found this article to have quite a bit of useful research on the subject of children and screen time: The Tech Industry’s Psychological War on Kids: How psychology is being used as a weapon against children.
“According to a Kaiser Family Foundation report, younger U.S. children now spend 5 ½ hours each day with entertainment technologies, including video games, social media, and online videos. Even more, the average teen now spends an incredible 8 hours each day playing with screens and phones. Productive uses of technology — where persuasive design is much less a factor — are almost an afterthought, as U.S. kids only spend 16 minutes each day using the computer at home for school.”Richard Freed
If you haven’t heard of persuasive technology, that’s no accident — tech corporations would prefer it to remain in the shadows, as most of us don’t want to be controlled and have a special aversion to kids being manipulated for profit. Persuasive technology (also called persuasive design) works by deliberately creating digital environments that users feel fulfill their basic human drives — to be social or obtain goals — better than real-world alternatives. Kids spend countless hours in social media and video game environments in pursuit of likes, “friends,” game points, and levels — because it’s stimulating, they believe that this makes them happy and successful, and they find it easier than doing the difficult but developmentally important activities of childhood.
Think about it…
“We can now create machines that can change what people think and what people do, and the machines can do that autonomously.”Dr. B.J. Fogg. Founder of the Stanford Persuasive Technology Lab
What will we do with this power? Or more importantly, what will we do with this information?